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Game Hair Groom System - Unreal Engine

Hair system created for in game characters. Hair created using ZBrush fibermesh as a quick base for exported curves. Curves brought into Maya XGEN, then adjusted to add slight noise / clumping. Rendered hair using VRAY (instead of XNORMAL) to obtain ID maps, depth maps, normal maps and AO. You can use a VRAY script to assign random grey values in a ramp to your hair strands for ID from VRAY.

Alternatively as well I did two hair chunks using hand painted methods for the hair in Photoshop, which also yielded similar results. :)